Our Team of expert coaches and I have designed Custom Games for many organizations.  We partner with carefully selected, highly qualified instructors to provide integrated essential skills workshops in high-level Games.

We would be glad to design and run a custom Missions and Madness game for your group.  Contact me to consult!

Custom Game Catalog

Welcome to the Missions and Madness Custom Game Catalog.  A “Custom Game” of Missions and Madness is a professionally guided adventure for your group in your choice of venue with your choice of concentration.  An experienced member (or members) of the Missions and Madness Action Team will coach your group through every Madness, Multiplier, and Mission;  your group gets to have all the fun without worrying about the complexities of administration or gameplay.  A custom Missions and Madness game is a great way to set your group up for successful subsequent self-led games, prepare for a challenging event, and develop exceptional team dynamics.  

Every game of Missions and Madness is an unparalleled tool to learn leadership, teamwork, situational awareness, and stay functionally fit.  When your group schedules a custom game, there are many benefits.

The Benefits of a Custom Game:

    • Your group is not burdened with administration;  we take care of it all!

    • Your group is welcomed into the elite Missions and Madness community

    • You get tips and tricks from our experienced guides

    • Your group receives an event video documenting your adventure

    • Every participant receives a custom Missions and Madness morale patch 

 

The Custom Game Divisions

There are four custom game Divisions for your group to choose from.

Each game has a different skillset concentration.  

1 – “The Team”

2 – “The Allies”

3 – “The Squad”

4 – “The Professionals”

“The Team” is the essential Missions and Madness experience.  Its focus is fun Teamwork and Leadership skills along with moderate fitness.  This game is perfect for corporate events.  There is no nighttime or foul-weather version.  Participants do not carry weighted rucks.  Groups of up to ten; additional players $50.00 each.  Allow two hours.  $300.00

“The Allies” Game embodies the “High Speed, Low Drag” paradigm.  This adventure is tuned to produce amazing Leaders and kick-ass Teams.  This game is ideal for a fit group like a martial arts class, running club, or crossfit group.  There is no nighttime or foul-weather version.  Participants do not carry weighted rucks.  Groups of up to ten; additional players $50.00 each.  Allow two hours.  $400.00

“The Squad” demands high-level Team precision and participation from the participants.  This Game is perfect to prepare your group for a GORUCK Tough Challenge.  Tactical or MilSim clubs and rucking groups will get the most out of this game.  There is the option to play during the day or night and in all weather conditions.  Weighted rucks are mandatory.  Group size is limited to ten participants.  No children.  No observers.  Allow four hours.  $1200.00

“The Professionals” is an entirely customized experience designed by your group and the Missions and Madness Action Team to achieve a specific training goal.  This event is like no other on Earth.  Supplementary skills training is incorporated into the game and will be practiced during the game.  These games take place day or night and in any weather conditions.  Weighted rucks are mandatory.  Group size is limited to ten participants.   No children.  No observers.  Allow four hours or more.  $2500.00

Supplementary Skills Training Menu for The Professionals:

Personal Defense

Knife Fighting

Primitive Camouflage and Stalking

Backcountry Traumatic Injury Care

Primitive Survival Skills and Shelter

Situational Awareness

Backcountry Land Navigation

More to come…

Unique to The Professionals Game:

“Standby Muster” Option 

Sealed Orders Option

Supplementary Skill Workshop Plus Custom Skills Morale Patch

The “DFQ Grenade” Clause

Every group playing a higher-level custom game of Missions and Madness must abide by the “DFQ Grenade” clause:  If any participant voluntarily withdraws from the game, the entire game is immediately terminated.  No refund.  No negotiation.  No patch.

Additional Fees:

Uncharted Territory

Because every Custom Game of Missions and Madness requires preparatory scouting, mapping, and setup, there is a $200.00 scouting surcharge for any novel Areas of Operations.

Travel

Any game to occur outside a 50-mile radius of Flagstaff, but within a 150-mile radius will incur a $100.00 surcharge.  Beyond 150 miles, please contact us.

Division Feature Grid

  “The Team” “The Allies” “The Squad” “The Professionals”
Base Price $300.00 $400.00 $1200.00 $2500.00
Skill Focus Basic Leadership and Teamwork Mid-Level Leadership and Teamwork High-Level Leadership and Teamwork Custom
Fitness Level All Fitness Levels Athletic Rucking Level Rucking Level
Weighted Rucks Not Allowed Not Allowed Mandatory Mandatory
Additional Participants $50.00 each, over ten $50.00 each, over ten Limited to ten Limited to ten
Division Morale Patch Included Included Included Included
Skills Patch None None None Included
Event Video Included Included Included Included
One Signed Game Kit Discount Discount Included Included
Pre-Scout of Novel AO $100.00 $100.00 Included Included
“DFQ” Clause Not Enforced Not Enforced Enforced Enforced
Experience Duration Two-hour Maximum Two-hour Maximum Three-hour Maximum Approximately Four Hours
Start Time Standard Preset Standard Preset Standard Preset Standby Muster Option
Night Operations No No Optional Optional
Foul Weather Operations No No Optional Optional
“Sealed Orders” No No No Optional