My Team and I would be glad to run a custom Missions and Madness game for your group. Contact me to consult!

Custom Game Catalog

Welcome to the Missions and Madness Custom Game Catalog.  A “Custom Game” of Missions and Madness is a professionally guided adventure for your group in your choice of venue with your choice of concentration.  An experienced member (or members) of the Missions and Madness Action Team will coach your group through every Madness, Multiplier, and Mission;  your group gets to have all the fun without worrying about the complexities of administration or gameplay.  A custom Missions and Madness game is a great way to set your group up for successful subsequent self-led games, prepare for a challenging event, and develop exceptional team dynamics.  

Every game of Missions and Madness is an unparalleled tool to learn leadership, teamwork, situational awareness, and stay functionally fit.  When your group schedules a custom game, there are these additional benefits:

The Benefits of a Custom Game:

  • Your group is not burdened with administration;  we take care of it all!
  • Your group is welcomed into the elite Missions and Madness community
  • You get tips and tricks from our experienced guides
  • Your group receives an event video documenting your adventure
  • Every participant receives a custom Missions and Madness morale patch 

The Custom Game Divisions

There are four custom game Divisions for your group to choose from.

Each game has a different skillset concentration.  

1 – “The Team”

2 – “The Allies”

3 – “The Squad”

4 – “The Professionals”

“The Team” is the essential Missions and Madness experience.  Its focus is fun Teamwork and Leadership skills along with moderate fitness.  This game is perfect for corporate events.  There is no nighttime or foul-weather version.  Participants do not carry weighted rucks.  Groups of up to ten; additional players $50.00 each.  Allow two hours.  $300.00

“The Allies” game embodies the “High Speed, Low Drag” paradigm.  This game is tuned to produce amazing Leaders and kick-ass Teams.  This game is ideal for a fit group like a martial arts class, running club, or crossfit group.  There is no nighttime or foul-weather version.  Participants do not carry weighted rucks.  Groups of up to ten; additional players $50.00 each.  Allow two hours.  $400.00

“The Squad” demands high-level team precision and participation from the group.  This game is perfect to prepare your group for a GORUCK Tough Challenge.  Tactical or MilSim clubs and rucking groups will get the most out of this game.  There is the option to play during the day or night and in all weather conditions.  Weighted rucks are mandatory.  Group size is limited to ten participants.  No children.  No observers.  Allow four hours.  $1200.00

“The Professionals” is an entirely customized experience designed by your group and the Missions and Madness Action Team to achieve a specific training goal.  This event is like no other on Earth.  Supplementary skills training is incorporated into the game and will be practiced during the game.  These games take place day or night and in any weather conditions.  Weighted rucks are mandatory.  Group size is limited to ten participants.   No children.  No observers.  Allow four hours or more.  $2500.00

Supplementary Skills Training Menu for The Professionals:

Personal Defense

Knife Fighting

Primitive Camouflage and Stalking

Backcountry Traumatic Injury Care

Primitive Survival Skills and Shelter

Situational Awareness

Backcountry Land Navigation

More to come…

Unique to The Professionals Game:

“Standby Muster” Option (Fifteen minutes to arrive at Start Point within a six-hour window)

Sealed Orders Option (Pre-target Objectives with BYB Transport)

Supplementary Skill Workshop Plus Custom Skills Morale Patch

The “DFQ Grenade” Clause

Every group playing a higher-level custom game of Missions and Madness must abide by the “DFQ Grenade” clause:  If any participant voluntarily withdraws from the game, the entire game is immediately terminated.  No refund.  No negotiation.  No patch.

Additional Fees:

Uncharted Territory

Because every Custom Game of Missions and Madness requires preparatory scouting, mapping, and setup, there is a $100.00 scouting surcharge for any novel Areas of Operations.

Travel

Any game to occur outside a 50-mile radius of Flagstaff, but within a 150-mile radius will incur a $50.00 surcharge.  Beyond 150 miles, please contact us.

Division Feature Grid

“The Team”“The Allies”“The Squad”“The Professionals”
Base Price$300.00$400.00$1200.00$2500.00
Skill FocusBasic Leadership and TeamworkMid-Level Leadership and TeamworkHigh-Level Leadership and TeamworkCustom
Fitness LevelAll Fitness LevelsAthleticRucking LevelRucking Level
Weighted RucksNot AllowedNot AllowedMandatoryMandatory
Additional Participants$50.00 each, over ten$50.00 each, over tenLimited to tenLimited to ten
Division Morale PatchIncludedIncludedIncludedIncluded
Skills PatchNoneNoneNoneIncluded
Event VideoIncludedIncludedIncludedIncluded
One Signed Game KitDiscountDiscountIncludedIncluded
Pre-Scout of Novel AO$100.00$100.00IncludedIncluded
“DFQ” ClauseNot EnforcedNot EnforcedEnforcedEnforced
Experience DurationTwo-hour MaximumTwo-hour MaximumThree-hour MaximumApproximately Four Hours
Start TimeStandard PresetStandard PresetStandard PresetStandby Muster Option
Night OperationsNoNoOptionalOptional
Foul Weather OperationsNoNoOptionalOptional
“Sealed Orders”NoNoNoOptional
My team and I presented Missions and Madness at the annual ATRA (American Therapeutic Recreation Association) Conference in Birmingham, Alabama.  During the game, participants explored the Birmingham City Walk and learned cooperation works better than competition.