Sometimes, the environment is not just made up of buildings and streets. During one game of Missions and Madness, we had to deal with hordes of drunken college students. This situation gave us a chance to deal with crowds as an adverse environmental element. In this video, Morgan Boatman (the creator of Missions and Madness) and Daniel Stinski (Field Team Development Lead) discuss adversity and how it’s dealt with in Missions and Madness. While we explore Downtown Flagstaff, Arizona, we explore aspects of the Game that make Missions and Madness so unique, effective, and fun.
Missions and Madness is an exciting outdoor adventure game that’s part scavenger hunt, part Dungeons and Dragons, and part bootcamp. You can play it almost anywhere with almost anyone. It uses imagination and randomization to create an immersive world in which to learn and test crucial fundamental skills. Through ingenious drills, Missions and Madness teaches leadership, teamwork, and situational awareness while keeping you physically fit.
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